Listen to our latest Investing Matters Podcast episode 'Uncovering opportunities with investment trusts' with The AIC's Richard Stone here.
London South East prides itself on its community spirit, and in order to keep the chat section problem free, we ask all members to follow these simple rules. In these rules, we refer to ourselves as "we", "us", "our". The user of the website is referred to as "you" and "your".
By posting on our share chat boards you are agreeing to the following:
The IP address of all posts is recorded to aid in enforcing these conditions. As a user you agree to any information you have entered being stored in a database. You agree that we have the right to remove, edit, move or close any topic or board at any time should we see fit. You agree that we have the right to remove any post without notice. You agree that we have the right to suspend your account without notice.
Please note some users may not behave properly and may post content that is misleading, untrue or offensive.
It is not possible for us to fully monitor all content all of the time but where we have actually received notice of any content that is potentially misleading, untrue, offensive, unlawful, infringes third party rights or is potentially in breach of these terms and conditions, then we will review such content, decide whether to remove it from this website and act accordingly.
Premium Members are members that have a premium subscription with London South East. You can subscribe here.
London South East does not endorse such members, and posts should not be construed as advice and represent the opinions of the authors, not those of London South East Ltd, or its affiliates.
GameAccount Network Statement re Launch of first B2B Virtual Realit... Statement re Launch of first B2B Virtual Reality Casino Application GameAccount Network Plc GAN launches first B2B Virtual Reality Casino Application Play selected Class III slots and table games in Virtual Reality ISE: GAME LSE: GAME London & Dublin | March 31, 2016: GameAccount Network plc (“GAN” or the “Company”), an award-winning developer and supplier of enterprise-level B2B Internet gaming software, services and online gaming content in the United States, announces it has launched a Virtual Reality (“VR”) Simulated Gaming application for GAN’s first continuing US client - New York’s Empire City Casino - compatible with suitable home personal computer’s (“PC”) and Facebook’s Oculus Rift VR headsets. VR is an emerging platform for online entertainment with Facebook’s Oculus Rift VR headsets now shipping to consumers. GAN is positioned at the forefront of this emerging market, offering a unique VR experience to patrons of land-based US casino clients. Download the Empire City Casino PC VR application direct from http://play.EmpireCityCasino.com. Dermot Smurfit, CEO of GAN commented: “Virtual reality has finally arrived and GAN is first-to-market in the US with a VR casino experience delivered to Empire City Casino in New York. Designed to engage, captivate and compel incremental time-on-device and revenue from patrons, GAN’s VR add-on module for Simulated Gaming is anticipated to attract the 30-54year old male gaming enthusiast, likely to be among the early adopters of PC VR. Simulated Gaming now supports Desktop Web, Mobile Web, Mobile App and PC VR, reinforcing GAN’s technical leadership in delivering enterprise-grade Internet gaming solutions to the US casino Industry. Innovations like VR are just one of the many reasons ten major US casino operators have adopted Simulated Gaming, as an alternative to launching a traditional Social Casino. Later this year, GAN will be bringing VR to life for real money Regulated Gaming in selected markets and with preferred operator clients. Playing authentic casino games in VR for real money will dramatically close the gap between the live gaming experience available on-property and the flat two-dimensional experience available at home on traditional personal computer or mobile devices. Dismissing consumer VR is naïve – technology investors poured nearly two billion dollars into the AR/VR space last year alone and last month 15,000 units of the $800 HTC Vive VR headset were sold online in the first 10 minutes1. There’s a movement afoot, originating from Facebook’s 2014 $2bn acquisition of Oculus, suggesting VR could be the next major Internet platform. GAN together with its US casino operator clients are positioned to materially benefit in the event forecasts for VR headset sale